

Once you have the Ouvulas, give it Divayth Fyr and he’ll start work on the table. Return to him then and he’ll give you the Enchanted Ouvulas. Give him the required stuff and he’ll tell you to come back in three days. Qorwynn is on the final platform at the end. Take the right passage from the tunnel into the last room. Jump across the rocks into the tunnel to the right. This tunnel will lead you back into the room with the statue. Head up the next rock bridge over the daedric statue and into the next tunnel. Then head into the tunnel, down the ladder, onto the next platform below. Head up the ladders and make your way across the natural rock bridge and onto the platform. To break this enchantment, he requires an object called an Ouvulas, which is a powerful soul gem devised by the Dwemer.Įntering the main door will send you deep into the stronghold. He’ll tell you he’s had some trouble getting this magical table to work because of the enchantment on it. To continue this quest, ask Divayth Fyr about it. ♦ Alchemy TableĮddie informs you that Divayth Fyr has an alchemy table gathering dust in his tower, and wonders if you’re interested in it. The rest are only available after completing the Tel Uvirith upper tower, because they’re all for furnishing the secret lab. The Books of Daedric Summoning is the first (covered earlier here), available after sending him to find the Amulet of Unity (one of the original Morrowind quests). After he informs you of a quest, it becomes available in a separate topic, and can be done at any time or in any order. The following quests are available by clicking through Eddie’s “chores” topic. When he returns he’ll hand you one of the pages from the Books of Daedric Summoning, which will summon an angry winged twilight every time the scroll is read. He’ll complain and wander off for quite a while. You can keep the book.Īfter finding you a soul, you can ask him to find another one.

Once you’re done this ritual, the quest is over.

If you fail the ritual, you have to start over from the beginning (and remove all the gems except the first ones). If you remove any gems during the process, the ritual will fail. Pour the diamond ink and place the other prepared golden saint soul gem as indicated by the second red X (top right-hand corner). Once the six spell-school rituals are done, the final one will seal the deal. If you just want to look up placement, select “no” when you open it. Open the book after each incantation to recite the next one. You must use the right kind of ink for each step (outlined in the book), and have the special quill in the center circle. First you place one golden saint gem where the book indicates with a red X, and you have to place the first petty soul gem shown with a black circle on the next page. Again, you must use these prepared gems or the ritual will fail. You’ll be given two prepared golden saint souls (the ones you provided earlier) and six prepared petty soul gems. The last ritual requires you to make seven separate incantations: one for each spell school and then the final one, using diamond ink. With quills in hand, you can pop them in the gem colored inkwells on the inscription table to make them active. Once you have them, he’ll give you a set of scrolls to perform the quill-making rituals. Llapp with then ask you to bring him some materials. He’ll first test your knowledge on inscription, which is outlined in the book Gavyn left on the inscription table. You’ll need Master Lapp’s instruction to the create the whole set. You’ll notice most of the quills are missing. Both are made with the mortar and pestles on each side of the table. Ink-making also requires gems, a different type for each spell school, and scroll-paper is made with ingredients like hides and fibrous plants. A starter set of scroll paper and Telvanni mineral oils (for ink-making) are provided in the chest under the table. He’ll also set up an inscription table in the lab, which uses special quills to create spell scrolls. In a few days he’ll return with a teleportation ring belonging to his former master Llapp. The quest starts by asking your apprentice about “chores.” He will offer to find something interesting. Since version 3.1, I’ve replaced the dreary old fetch quests. Requirements: Apprentice Gavyn Tel Uvirith Upper Tower
